Currently, both tethered and untethered devices still require you to stay in a clear, relatively small area. Even then people often move around tentatively, worried about stubbing their toes, walking into a wall, or stepping on a cat. In Mirrorworlds, we will be able to walk out of the door, down the stairs, get on the train, all in VR. This requires a big shift in thinking about how virtual environments are designed. We then have to find ways to move around them. This is fine with small environments, but to be able to move around larger spaces, we either have to climb into a virtual vehicle, or invent new ways like flying or teleporting.
VR is intuitive and compelling because it matches our physical movement to the virtual world; asking users to learn an additional set of controls just to be able to move around around could be confusing and alienating to many. These kinds of environments give the developer a lot of control, but they can also feel isolated and self-contained.
Mirrorworld environments are not predefined 3D models, they are procedural.
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They incorporate elements from your physical environment and transform them. Developers building Mirrorworlds will think in a different way. Turn the floor to water. Remove the ceiling. Change furniture into mountains. Make them snow capped if over 6ft tall. Apply these rules, and the whole world is reinvented. As well as transforming our environments, Mirrorworlds can also transform the physical objects within it.
We can pick up a pencil, and use it as a magic wand. We can turn our tables into touchscreens. We can access virtual control panels for our connected IoT devices. We will obviously want to use our hands, but we will also use our bodies, our voices. In some cases we might want specialist controllers. Over time, more and more of the physical world becomes available to us.
But unlike AR, the creators of Mirrorworlds can choose how much they bring into their experiences. They will be able to selectively draw from the physical world — to simplify, focus, or completely restructure reality. It will be up to developers and users to decide how deep they want to go. The emergence of Mirrorworlds will give rise to new types of spatial and social relationships.
We will need to figure out how to present spaces that can be shared by physically and virtually present people, invisible audiences, and virtual assistants. We will collide worlds, meshing together boardrooms that are separated by thousands of miles into a continuous space. We will need to establish a design language to understand who is visible to who, which objects are shared, and which are private. A consultant uses overlaid scan data to advise a surgeon in a remote operating theatre.
The virtual and physical scenes intersect, and physical tools and objects can be used in the virtual world. Unlike AR, the creators of Mirrorworlds can choose how much they bring into their experiences. Click To Tweet We may also need to consider what an application is.
Mirror worlds, light and shadow spheres
Should we continue combining virtual tools, environments, and objects together into isolated worlds? See the Accommodation page for more details. We are pleased to let you know that registration fees will be in line with the last World Championship. The racing is expected to start after lunch to allow people to do other leisure activities in the mornings.
These representations are called Mirror Worlds, and according to David Gelernter they will soon be available to everyone. Mirror Worlds are high-tech voodoo doll Imagine looking at your computer screen and seeing reality--an image of your city, for instance, complete with moving traffic patterns, or a picture that sketches the state of an entire corporation at this second. Mirror Worlds are high-tech voodoo dolls: by interacting with the images, you interact with reality. Indeed, Mirror Worlds will revolutionize the use of computers, transforming them from mere handy tools to crystal balls which will allow us to see the world more vividly and see into it more deeply.
In this fascinating book Gelernter takes us on a guided tour of the computer technology of the near future.
Mirror Worlds, he contends, will allow us to explore the world in unprecedented depth and detail without leaving the comfort of home. And he doesn't just speculate about how this amazing new software will be used--he shows us how it will be made, explaining carefully and in detail how to build a Mirror World using technology already available. Get A Copy. More Details Original Title. Other Editions 4.
Mirror Worlds Update
Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Mirror Worlds , please sign up. Lists with This Book. Community Reviews. Showing Rating details. More filters. Sort order. Nov 18, Jessica rated it it was ok Shelves: for-school , media-studies , info-science.
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Gelernter definitely had a vision of the world to come, and I think he figured a lot out. It's just too bad he's such a jerk, and has to speak in a constant stream of metaphor and make up stupid names for things instead of calling them by their real names.
Simultaneously condescending and patronizing. But thought-provoking nevertheless. Jan 04, Lisa Powell rated it it was amazing Shelves: high-school , middle-school-junior-high.