The Night Orion Fell: A Survival Story

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The people of Tilea and Estalia has ever been a rich people of a fraction nation, two kingdoms so similar to the ratmen's own society that it beggars the question of their origins. Yet no matter how many times they see these vile vermin, no matter how many attacks and raids were sent upon their cities, they still try their best to deny such existence, and this strong sense of disbelief have brought about the seeds of their doom. In a single evening, the assassins of Clan Eshin and their most elite of agents, The Black 13 were responsible for Tilea's Night of One Thousand Terrors -- a shock wave of assassination and ruthless sabotage that resulted in the deaths of hundreds of important generals, governors, nobles and leading officials.

Leaderless, the lands of Tilea and her various fractious republics became torn with confusion and civil strife, making their petty kingdoms ripe for a slaughter. Beneath every sleeping city, beneath every town and mighty fortress, the Skaven hordes surged out of their tunnels in their tens of thousands and brought about a wave of sudden violence and destruction that eventually overwhelmed the rule of Mankind's kingdoms. Under-tunneled and overrun, every major city was now a blasted ruin over which a ragged clan banner openly flew.

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The Skaven lost a great many of their warriors, to such extent that none could ever count the ocean of half-eaten bodies that littered the filthy streets of each and every city, but such were their numbers and cruelty that none shed a single tear for their lost kin, for they have many more and the fruits of their victory have brought about a new cycle of violence that would threaten their race once more in open civil war.

Soon the clans have lost their momentum, and began to fight amongst themselves for the bits of spoils that still remains unplundered. Spreading like wild-fire, all thoughts of surface invasion were lost amidst internal scheming and backstabbing. In desperation, the Council of Thirteen gathered quickly upon the Chamber of Thirteen within the capital city of Skavenblight , focusing all their efforts on diverting another horrific Skaven Civil War.

But the flames of dissent have run deep within Skaven society, and like always, fingers were pointed upon each other rather then to stand together. The most accused scapegoat for this tragedy falls upon Lord Kritislik, believing that it was the Grey Seers who plotted these terrible misfortunes upon all the Clans. Indeed, many of these misfortunes were perpetrated by the Seerlord and his fellow Grey Seers of Clan Scruten , but as befit their nature, the Seerlord actively denies such claims, threatening the other Lords of Decay with divine intervention should they tackle this issue any further.

It was then that there was silence from all the Lords, none dare spoke and some bared their throats in submission. In his arrogance and pride, Kritislik believed himself in control, never noticing the dark smoke rising from behind his back until it was far too late. Their vile god, the Horned Rat suddenly appeared upon the Council Chamber and all the Lords prostrated themselves in utter devotion and fear.

It was then that the Horned Rat showed his disappointment to his bickering children, and to the greatest disappointment befell upon the Seerlord himself. Long has the Seerlord been given god-like gifts of power, wealth and age, but Kritislik was greedy beyond even Skaven ambition and has thus wasted his favours for far to long.

To make an example to his other children, he grabbed the Seerlord by the tail and slowly stroked a claw-finger upon his horns, giving one last bit of sympathy for his most Exalted of Prophets before he was sent to utter oblivion. Screeching for mercy, the Seerlord was hopeless as the mouth of his god opened up and was thrown down an endless gaping maw of terrible possibilities that saw him destroyed utterly.

With his demise, the Horned Rat gave out his last edict upon the Council, promising those that would fail shall suffer the same terrifying fate. With a crackle of green lightning and the tolling of deafening bells, the Horned Rat vanished, with the bones of Kritislik smoking upon the floor. Within fifteen skaven heart-beats, Lord Morskittar of Clan Skyre voted on removing Clan Scruten from their power, a decision that was accepted unanimously by the other Lords.

Soon they left the Chamber quickly and went about preparing for the second-phase of their master plan. Within an alternate dimension, the Verminlords of the Shadow Council have seen this great event unfold and were awe-struck at what just happened right then. Shadow Lord Soothgnawer , Demi-god of Clan Scruten was dismayed by his god's disapproval of his own clan, as do several of the other Shadowlords.

Shadow Lord Skreech Verminking , greatest of the Verminlords was the one who spoke out and told his brethren that it is time to intervene upon the affairs of mortals as shown by their own gods actions. Most weren't so keen on risking both their lives and status upon such venture, but two were still willing; Shadow Lord Soothgnawer of Clan Scruten and Shadowlord Vermalanx of Clan Pestilens. Before their departure however, Verminking told the Council that the Grey Seers hold the true key to victory, and upon the swirling pool within the middle of the Council table, he showed his champion; Grey Seer Thanquol.

Outburst quickly fell upon Verminking's decision, and a veto was eventually issued. It never passed, as Verminking pointed out a third supporter amongst them, with the warpstone eyes of the Horned Rat's throne glowing ever so slightly at Verminking's statement. Vetoes were redistributed and the motion was passed by a narrow margin in favour of Verminking.

With the decision made, the Shadow Lords of Decay all left the Chamber and went about their separate ways. As the Imperial year of IC comes to a close, the former province of Sylvania was ultimately contained from the threat of an Undead invasion thanks to the masterful genius of the Wall of Faith. Such things are, the Emperor's Council still considered Sylvania's independence as a precursor to a new campaign of terror against the Imperial rule.

Thus, the Emperor felt that Sylvania had gone from an occasional dagger at the Empire's side, to an open threat that he no longer had the luxury of overlooking any longer. With the Wall of Faith containing the Undead from invading the Empire, Karl Franz took the time to order all military assets of the Empire into the Sylvanian Campaign , and plans to utterly cleanse the land from the taint of death once and for all. However, just as the Emperor was due to depart in two days for the Sylvanian Campaign, riders from Kislev urgently came to Altdorf and gave the Emperor dire news.

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The Kingdom of Kislev is in flames. The armies of the Dark Gods have gathered in their hundreds of thousands, with the northern lands of Kislev awashed in an orgy of blood and fire. Boyar Syrgei Tannarov of Chebokov, warned the Emperor that the lands of the northern and western Bolgasgrad has fallen and are awashed by a sea of barbarians.

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Given the severity of the news, Karl Franz had expected the Ice Queen to invoke the terms of his old alliance and call upon the Empire to march north to Kislev's salvation. The Boyar made no such demands, but told the Emperor that Kislev is lost, and that the Tzarina is holding the hordes off along the River Lynsk not out of hope for her people's salvation but so the Empire might have time to avoid such a similar fate. Gravely disturbed by the Boyar's statement, the Emperor quickly sent out hundreds of heralds towards the many armies of the Empire, and redirect them north to strengthen the northern defences.

For the next few weeks, the entire military-might of the Empire has been redirected north in the tens of thousands, but as they force-marched their way through untamed wilderness, the armies were harried by a multitude of Beastmen tribes and Greenskin warbands springing out of the forest canopy. Even upon their arrival, the Imperial armies have been beset by a splinter force of Chaos armies heading south, with the armies of Ostermark and Talabecland barely holding them at bay.

Only a series of brilliant harrying tactics masterminded by Elector Count Aldebrand Ludenhof saw the fortress preserved from imminent destruction. With the armies of Reikland arriving just in time, Count Ludenhof was reinforced with nearly half of the Emperors personal army, allowing Ludenhof the strength he needs to relive Castle von Rauken from it's siege and upon the Battle of Lubrecht , personally place his long-rifle bullet in the back of one of Vilitch's skulls, forcing him to retreat.

Then, as the Twin-Tailed Comet reached its perigee, outriders from the front-line in the north have brought news that another grander horde of Chaos warriors from the Eastern Steppes are converging upon the Empire, a horde that far eclipsed those thus far encountered. Count Ludenhof's army, the largest Empire formation yet deployed in the north, barely outnumber even the smallest of the newcomer's forces. In Altdorf, Karl Franz redoubled his diplomatic efforts for aid against this new threat, but everywhere his messengers go, there are tales of battle and bloodshed, with the entire Old World beset by a host of dark forces both Old and New.

Not even the stout Dwarves had the time and men to lend their aid towards the Empire, for they too have been beset by a nightmarish hordes from the tunnel depths. Soon, many began to despair, as nothing could stop the hordes from breaking through the northern defences. Salvation came once more by none other then Balthasar Gelt. After meeting with an unknown visitor, the Supreme Patriarch had been given forbidden knowledge that would halt the Chaos armies in their tracks. With the limitless magical possibilities now available to the Supreme Patriarch, Balthasar used an ancient magical scroll that summoned a massive barrier which burst through the lands of northern Kislev, erecting a massive wall of stone so high that no winged creature could ever hope bypass it.

Thus was the creation of the Auric Bastion, the greatest magical wall ever created, and so long as the faith of the Empire's people believe it so, the Bastion shall endure forever. Mallobaude , bastard son of the King, has long been gathering his own army in hopes of overtaking Bretonnia and claim the throne for his own. That time finally came by the Twilight's Tide of IC, when he rode out with an army of disgraced knights.

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Then, as suddenly as they had appeared, the forest spirits left without a trace. The Battle was lost, and even worse, the Fey Enchantress was nowhere to be found. Though Mallobaude's armies were vast, King Louen had the blessings of the Lady at his side, and in due time the King had managed to subdue the treacherous dukes and bring their rebellious dukedoms back into the fold.

A year into the campaign, King Louen felt confident that he could end this war very soon. However, by the time he met in bastard son at the Battle of Quenelles , on the Winter's Eve of IC, the King saw before him a massive horde of Undead warriors under the banner of Malloude and his new ally Arkhan the Black. Vastly outnumbered, the Bretonnian knights began to slowly lose ground until the sudden arrival of the Wood Elves of Athel Loren turned the tide of the battle.

Though the battle had been won, at the final height of the fighting, the Bretonnian King, injured after a failed cavalry charge, fought his son in single combat and lost. With the fall of their king, the Bretonnian armies retrieve the body of their King and sounded the retreat, with the Wood Elves carrying their Queen to safety of Athel Loren. By the last years of the war in IC, with the majority of Bretonnia's military all but defeated, Malloude began to offer a challenge to any knight who would face him in single combat.

At Gisoreux, Adelaix, Montfort and many more, he bested all who came against him, believing himself unbeatable by any mortal man, as promised by the dark whispers of Arkhan the Black. Within the city of Couronne, what remains of Bretonnia's armies stood united against him. Though he outnumbered them greatly, in his arrogance he sent one last challenge towards the remaining dukes. To his horror, the challenger that came to meet him was the immortal Green Knight. Realising his mistake, the bastard son tried to flee, but was killed when the Green Knight spurred forth and decapitated his head.

With their master slain, the Undead forces quickly disintegrate and the remainder of his living armies were quickly overcome, with Arkhan nowhere to be seen. With Malloude's body burned to ash, the remaining Dukes began to squabble over the ascension of the throne. Civil war was imminent, but the sudden appearance of Bretonnia's first king Gilles le Breton , as the Green Knight suddenly stopped the internal conflict. Given new life by the Lady, King Gilles stood beside his people as the first signs of the impending apocalypse began.

Days after Gilles' recoronation as Royarch, plague broke out in the southern dukedoms of Quenelles and Carcassone. Then came the Warpstone meteors, blazing across the night sky and landing in multiple locations across the realm. Within days, mutation began to run rife amongst the populace, and swollen by their numbers, Beastmen warherds by the hundreds began to ravage the lands without resistance.

Shrines, villages and towns were quickly lost, including the Dukedom of Bordeleaux's capital city after it was sucked into a Warp rift. With a quarter of their population slain, another quarter left the kingdom and sought refuge within the Empire. Seeing the horrors that has begun to plague his homeland, King Gilles summoned his heralds and declared the last and most grandest Errantry War in their history.

Within days, hundreds or thousands of Knights have flocked towards his banner, and began to mobilise to face the agents of Chaos in combat. When the Council of Thirteen ousted the Grey Seers from their ranks, Lord Morskittar of Clan Skryre wished to shed further shame upon the grey-furs by proposing to the Lords of Decays that he shall finish what the Grey Seers could not, vowing to ensure that the sky shall shatter from a hail of warpstone meteorite.

As the launch for the main attack is scheduled to begin after three moon-cycles, there was left very little time to waste as the project for the Moonshatter rocket is due to launch. Meanwhile, the Grey Seers, once emissaries and self-proclaimed prophets of the Horned Rat were now pariahs in the eyes of their kin. Some of the weaker-willed Grey Seers have pledged themselves to the other Warlord clans, taking the position as advisers and strategists rather then supreme leaders.

Most, however were far to proud to accept such a fate, and in desperation they met together in hopes of finding a solution. Outburst quickly fell upon poor Thanquol as the other Grey Seers blamed Thanquol for all the wrong-doings that has been done upon them, as something always seems to have gone wrong when Thanquol is around to see it.

Stripping him of his status as a Grey Seer, Thanquol was mercilessly thrown into the streets whilst his brethren stole his idea for their own benefits, leaving Thanquol to rot. Their judgement clouded by misfortunes, the desperate Grey Seers have gathered in their summoning chamber with nearly fifty-strong of their members present.

Fueled by the raging Winds of Magic, the Verminlords slowly stepped from the tear between worlds and present the Grey Seers the advice they so desperately needed. With their questions answered, the Verminlords dissipated in a cloud of smoke and was lost from sight. Focused on their immediate situation, the Grey Seers began to follow through with the Verminlords advice and try to usurp the power of the Slanns and continue the ritual to bring the Chaos Moon ever closer to this world. Suffering from disaster after disaster, the Warlock-Engineers of Clan Skyre have felt such devastation from their costly project that no other race could have sustained the level of destruction and cost brought about by these crazed scientist.

But as the Chaos Moon grew larger in the sky, Skaven from everywhere in the world could easily feel the great powers that are being bestowed to those of Chaotic origins. Realizing that the Grey Seers had once again bested him with their mighty spells, Lord Morskittar was furious to the point of insanity. Enraged by the failings of the leader of the project, Chief Warlock Ikit Claw was sentenced to the front lines in the upcoming battles against the Dwarf as a death sentenced. With their rivals defeated as promised, the Grey Seers continued their arcane struggle against the Mage-Priest of the Lizardmen Empire in a battle of both will, mind and soul.

But dragging an entire moon towards the world was a monumental task that not even the greatest of wizards could so easily accomplish, and thus some of their own have dropped dead by the rupturing of their own brains, whilst the moon continues to grow either by inches or miles every day. The vast moon soon pulsated with an eerie green glow and as night fell, the entire jungle continent of Lustria was lit by its presence, and to those that look skyward, they marked the moon growing the largest it has ever been in the history of the entire World. Alarmed, the Slann Mage-Priest stretched out all of their prodigious mental powers in an attempt to halt the moon's approach.

Minds that could move mountains strove to push back the looming disaster, as the very stars fade from the night sky. The Geometric Grid was emptied of power, and as the pressure of this magical duel took place, piece of the chaos moon have broken off and later rained down onto the world, whilst waves of chaotic energies washed itself over Lustria, where the Mage-Priest of all the Temple-Cities tries to hardest to advert the apocalypse that is sure to happen.

After much preparation and the continued approach of the Chaos Moon, the armies of Clan Pestilens and a multitude of other Warlord Clans were at last ready to reignite their war upon the distant jungle-realm of Lustria. Prior to the magical duel that has unfolded between the Slann-Priest and the Grey Seers, the trans-continental undertunnels has been reopened, each route widened to accommodate the great hordes of warriors, warbeast, and war equipment that have passed through it daily.

For nearly a year, a steady river of supplies and infantry blocks have marched non-stop through the one-thousand mile journey to join the masses already gathered in key points throughout the surface of the jungle continent, whilst the Grey Seers still fought against the Mage-Priest for supremacy over the moon. The Lustria assault was part of the overarching campaign planned by the Council of Thirteen to eliminate the Slann-Priest currently holding off the Chaos Moon's approach, and as such, it had the full backing of their considerable power.

All the Skaven clans have lent away a considerable force in this enormous campaign, with the armies of Clan Pestilens bolstered by warbeast from Clan Moulder, siege-engines and Warlock Engineers of Clan Skyre, stealthy and deadly assassins of Clan Eshin, as well as legions upon legions of elite Stormvermin and Clanrat infantry blocks from all the remaining Warlord Clans. Under the leadership of Plaguelord Skrolk , the first stage of their attack plan was to gather in secret beneath the key locations presented by the Council, such as the Temple-Cities of Itza , Tlaxtlan , and Xlanhuapec.

Concealed by dire enchantments, the Plague priest of Clan Pestilens concocted a wide array of deadly diseases from the Cauldron of a Thousand Poxes to be used against the Lizardmen cohorts stationed above. The fumes became so deadly that the battle-hardened warriors of Clan Spittl and the entire Skrittlepeak Skaven Clans have died agonizing deaths. Those that remained immune to the fumes slowly became bloodthirsty for violence, and as the dark moon shone larger then it has ever been in the night sky, the climax of the magical duel was nearly its end and the awaited signal to strike the Temple-Cities would soon begin.

Unable to break the siege, the Dwarfs were slowly isolated and unable to aid one another, a situation that the Lords of Decay have long anticipated. Tempted to finish off Skarsnik once and for all, the Warlord slowly resigned himself and followed the orders his Lord has presented to him. Infuriated with these setbacks, Queek gathered his Warlords and ordered them to send in the clanrats and stormvermin batallions to the front. It was only after he sent off his officers that Queek got an unexpected visit by one of the manipulators of this conflict.

It was there that Queek found out about Thraxx Redclaw's treachery, and after disemboweling his former second-in-command, Queek ordered the attack upon the Halls of Clan Skalfdon. After some time passed, the Dwarfs unleashed their hidden weaponry, and a horn signaled the opening of a massive gate that unleashed a whole company of Ogre Mercenaries and Mournfang cavalry upon the terrified Skaven.

With his army demoralised, Queek retreated with his scattered forces back in into the entrance only to stop when Queek believed the third clawpack reinforcements were coming. Just then, the ground burst open by Skaven drilling machines, but out from the hole came not the third clawpack but a horde of ravenous Squigs.

Then out came whole tribes of Greenskins, with Skarsnik crawling out from one of the hole. With this signal, the Ogres betrayed the Dwarves and soon the three armies began to clash long and hard against one another. Salvation for the Skaven came when Kranskritt and the fifth clawpack emerged from a tunnel in the centre of the cavern, with a Verminlord in the fore. Using his magic, Kranskritt closed up all the Goblin tunnels, trapping the Greenskins inside whilst the Dwarves and Ogres retreated. With this, Queek and his remaining clanrats began the butchery of the Greenskins, with the upper levels soon falling into the hands of Clan Mors.

In time, the Skaven hordes begin to slowly take level by level from the Dwarf and Greenskins alike. None could hope to stop them. By the year of IC, around the time after the end of the horrific victory at the Battle of Quenelles, the remaining Wood Elven combatants that have aided the Bretonnians in that battle began a quick retreat towards the safety of their forest. Just as Queen Ariel reached the bounds of her kingdom however, a strange sickness suddenly struck her and in desperation the Eternal Guard quickly brought her to the Oak of Ages in hopes of healing herself like many times before.

But after a week, the Oak of Ages slowly began to rot as a strange decay began to grow amongst it's roots. Unable to cure her beloved, King Orion grew into a rage and found only comfort in battle, depriving the Wood Elf Council from the guidance and wisdom of both their King and Queen. Mere months following Ariels sickness, a lone stranger came through the Worldroots and showed herself upon the King's Glade. Alarielle, Everqueen of Ulthuan presented herself upon the Council and pleaded for their aid to rescue her daughter, as she feared her child's fate was part of larger calamity that would upset the natural balance between life and death, a battle that the High Elves could not win alone.

So saying, the proud Everqueen abased herself towards the Council and begged for their aid, an act that shocked the Council. Though the Council was divided about this, Durthu Eldest of Ancient knew about this coming calamity and with his advice the Council lend their aid towards their High Elven cousins, renewing their once ancient ties. Following the Elven Expeditions departure from Athel Loren, to the East Arkhan the Black and what's left of his undead forces have reached the desolate borders of Sylvania, raising the Wall of Faith and continuing his march to confront Count Mannfred.

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A day later, the two adversaries met alone at Valsborg Bridge, with Arkhan demanding the recovery of a crown, a severed hand, and seven unholy books written in blood. Mannfred knew the intentions of such artifacts and immediately fought Arkhan in a magical duel. During the battle, a shaft of light burst through the clouds as the darkness that enshrouded Sylvania began to dissipate.

Knowing that victory today would mean imminent destruction tomorrow, the Vampire struck an uneasy truce with the Lich. In exchange for Mannfred's assistance, the Lich promised the Vampire that he would be given power unimaginable if he served the Lord of the Dead loyally. With this accursed alliance, the Vampire and Lich returns to Castle Steinste and discuss plans to lift the Wall of Faith and march out to recover the remaining artifacts of Nagash.

Just as war begins to spread like wild-fire all over the known world, back upon the still silent lands of Sylvania, the first step upon a long and bloody road was soon in the making as the two reluctant Undead Lord returned to Castle Sternieste, where Mannfred led the Lich to the relics he long sought after. From the depths of the Castle, Mannfred presented to the Lich the remaining books of Nagash, the Crown of Sorcery, and nine captives all bearing holy blood. Arkhan placed his own two books upon the rest, and judging by the amount that is present, he is confident that he could recover the last three Artifacts with ease.

By the time Arkhans preparations were complete, Mannfred gathered an Undead army on the western borders of Sylvania. With his holy blood, Arkhan carved a path through the Wall of Faith that surrounds Sylvania, allowing the Undead to pass through without harm. With the way open, the Hunt begins. Once beyond the borders of Sylvania, Mannfred and Arkhan found it logical to split their forces up in order to recover the remaining Artifacts faster without attracting too much attention.

Arkhan agreed to travel back west, to the lands of Bretonnia to recover Alakanash , the Great Staff of Nagash within the holy vaults of La Maisontaal Abbey. Mannfred on the other hand would head further south, pass Mad Dog Pass and reach the lair of the Skaven of Clan Mordkin. There Mannfred hopes to find the legendary Fellblade , a mighty weapon once used to kill Nagash in his original life, whose dire enchantments has ensured that should he be reborn once more, he shall grow weaker with each passing rebirth.

With their destination marked, the two went off to their separate goals. Arkhan did not head directly to his prize after parting with Mannfred, for he knew that he need more than the mindless dead at his command if he were to beat the Knights of Bretonnia. Thus Arkhan led his forces towards the foothills of the Vault, just south of the Imperial province of Wissenland. Having fought alongside Malloube during the Bretonnian Civil War, Krell and Kemmlers support would be instrumental for the battles ahead.

The three traveled deeper in the Vaults where within the web-strewn tombs that line the mountainside, the two Necromancers raised the dead of battles long passed. With his regime of Drakenhof Templars bolstered by fresh troops, Arkan marched north directly through the ravaged lands of the Dukedom of Carcassonne and Brionne. With little to oppose his advance, the supposively small army slowly grew ever larger as the dead of the lands stir to life. Despite the kingdoms state, what remains of Bretonnia's armies could not let such an enemy run wild in their lands, and so a force of Bretonnian Knights and Levies gathered under the banner of Duke Tancred II of Quenelles , attacked the Undead army as they entered the Dukedom of Brionne.

However, the Dukes mad rage at the lost of his Dukedom and the hatred he had for the Undead proved his downfall as he drove far too deep into the Undead ranks where he finally fell in battle by his arch-enemy Kemmler. Demanding revenge, Jerrod asked the prophetess Lady Elynesse for her aid in finding what the Undead are after. In desperation to absolve a pass sin during his treachery at the Bretonnian Civil War, Duke Theodric in his zeal ordered to sally forth and attack the Undead upon the open fields.

Upon the night of the Twelfth Battle of La Masontaal, the armies of Arkhan and Krell marched against the armies of Duke Theodric and what remains of Bretonnia's valiant defenders at the meadows just a few miles from La Maisontaal. At Arkhan's command, the Undead forces of The Arisen and The Hungry formed form themselves into a single titanic horde that would be used as a rotting battering ram against the hastily assembled Bretonnian battle-lines.

So tightly-packed was the Undead horde in front of the Bretonnians that it would seem impossible for Duke Theodric and his array of Trebuchets and the archers of Ennar's Outlaws to miss their intended target, even against the dark and gloom of the battlefield. By the time the first assault wave crossed no more than half the battlefield, that the Bretonnian bombardment suddenly erupted. A hail of firestorms soon burst upon the undead ranks as the sky was ablaze with a rain of fire-arrows and flaming rock.

Even under the shower of enemy fire, the Undead continued their advance. Arkhan and Kemmler used their combined magical might to resurrect the fallen dead as quickly as they were killed, and soon the attrition the bombardment inflicted upon the Undead horde was reduced to a mere annoyance. With the Undead forces advancing towards the line, the Bretonnian skirmishers fell back behind the shieldwalls of the Rapscallards. Krell and the Wights of Stonewrath Tarn were the first to come into contact with the enemy. Battered but unbroken, the peasant shield-wall held their line until a horn signaled the Bretonnian counter-attack.

To the right and left, a force of Bretonnian Knights of Aldrad's Lance led by Montglaive d'Treseaux and Duke Theodoric began a pincer-movement against the enemy flanks. This attack troubled Kemmler little, for the true threat of this attack were the Three Sisters of Ancelious that stood behind the embattled shield-wall, woving counter-spells to halt the two Necromancers resurrection spells. Enrage that a trio of woman would dare to challenge his magical might, Kemmler wove a counter-spell that conjured a lightning bolt from the dark sky, striking the damsels into charred bones.

With dawn rising, Duke Theodric still drove deep into the Undead ranks without noticing the damsels demise. From there the Duke charged towards Arkhan the Black whilst he was preoccupied with controlling his army, and with a mighty swing of his axe-blade, the Duke crunched through Arkhan's battle armour and smashed the necromancer to the ground. Before striking the killing blow, Theodric was attacked by the vampire Anark von Carstein , and was killed by decapitation.

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With his death the Bretonnians courage was shattered, and with victory nearly achieved, Arkhan surveyed the battlefield to find the Necromancer Heinrich Kemmler missing. Upon the Vaults of the Abbey, Kemmler retrived the Great Staff of Nagash from its resting place and turned towards Arkhan as he entered the room, revealing his secret pact with the Gods of Chaos and his intention to keep the staff for himself. With a deafing crack, La Maisontaal exploded as a magical duel soon erupted within it's foundations. Outside the abbey, Duke Jerrod and a host of Gioffre's Lance and Fastric's Skylance charged over the horizon and slammed against the Undead's rear-guard.

But when the Abbey exploded, what remains of their resolve was shattered as rubble the size of houses fell upon them. Realizing that the battle was lost, Duke Jerrod signaled the retreat for the remaining Bretonnian forces still alive. As the blare of horns echoed throughout the battlefield, Arkhan drew himself up from the ruins of the Abbey and swept thick ash from his robes. With the death of Kemmler, Arkhan retrieved the Staff and began the long trip back into Sylvania. Around the time just after the Twelfth Battle of La Masontaal was won, the recovery of the second artifact within the bowels of Mad Dog Pass was well underway.

Though the Slaughter at Skullreach Caverns would not be one of Mannfred's most glamorous of victories, it nevertheless was a massacre to behold as it has laid low a Skaven clan tens of thousands strong, perhaps even more. Such were their numbers that Mannfred committed wave after wave of the Graveborn into the labyrinthine tunnels in hopes of mapping out his destination as well as to thin the ranks of the incoming swarms of clanrats. Saving his most elite core units in the back, the savage war of attribution has allowed the Undead to descend deeper into the lair of Clan Mordkin.

Skaven resistance to the encroaching Undead was sporadic at first, with those disgraced chieftains living in the periphery of Clan Mordkin territory, lacked greatly in both tactical skill and strong unification to properly halt their advance. Eventually the upper levels were lost as a the shrieks of dying Skaven echoed down the caverns and into the fortress-lair of Clan Mordkin. Knowing his realm was beset, Warlord Feskit rose from his throne and mustered the entire Clan for war.

Gathering his most loyal and battle-hardened chieftains into the fold, Warlord Feskit has amassed a massive force behind the bone-gates of his fortress, promising those who are successful with great plunder and glory for him and the clan. As the Undead forced their way deeper into the Mordkin territory, the bone-gates of the Fortress swung open and a horde of clanrats and stormvermin battalions rushed out and funneled their way into the tunnel networks.

Warlord Snikrat , second-in-command to Warlord Feskit himself, leads the Bonehides , the Mordrat Guard , the Bonefodder , the Warp Runners and Lurkers deep into the tunnels and rushed headlong towards the tides of undead that stretch for miles and miles back. Soon the gears and pipes that lined the walls of the tunnels were oiled by the blood and gore of the combatants as savage tunnel fighting erupted all around them. Though the Skaven were proven far more numerous than the Undead, the cramp conditions of the tunnels could only commit six Skaven at a time.

Driven onward by the will of Mannfred, the zombies at the front ranks marched blindly into the Skaven spears and fought tooth and nail through the wall of flesh. Cornered like the rats they are, the terrified Skaven fought back savagely with claws and incisors, as they had no where else to run. Yet no matter how desperately they fought, the Skaven could not halt the relentless tides of zombies pouring through the tunnels, and so little by little the Skaven were driven back.

In desperation, Warlord Snikrat ordered in his elite Warp-fire Throwers into the front and showered the Undead with deadly warpfire. The tunnels were caught in flames, but the Undead did not feel pain like the living, and so they came on, blazing like torches and incinerating those Skaven around them. Realizing the tunnels were lost, Warlord Snikrat abandoned the lower levels with those Skaven following suite. The fighting now drew nigh to the last defence -- a bottomless chasm that split the outer tunnels from the great cavern that was the heart of Clan Mordkins fortress-lair.

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Book Review: The Night Orion Fell

Previous video Next video. Add to cart. Calkin , Paperback. Be the first to write a review About this product. About this product Synopsis When Captain Larry Hills attempted to rescue his deckhand, he too was tragically caught in the lines that whipped and wrapped the two men against the net reel of the trawler like captured fish.

In the moment before the deckhand's death he was the only one who heard Larry's cold realization: "We're dead.

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In February , the Coast Guard worked this North Pacific search and rescue, which still remains unforgettable in Coast Guard annals. This is the story of a man's continued courage to fight his way through the lonely and painful hours of survival and disability rehabilitation to reinvent himself as a resourceful and contributing member of society.

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